How to Make a Target Skeleton in ESO

Here’s a quick video showing you what you need, and what you need to do, in order to make a target skeleton (target dummy) in Elder Scrolls Online! Target skeletons are how you can test your DPS within the ESO game without any addons!

Target Skeleton Crafting Guide - How to get a target skeleton in ESO

Rolis Hlaalu Changes – ESO PTS Update 17

Our friendly Rolis Hlaalu (master writ merchant) has had his inventory changed up for the upcoming Elder Scrolls Online Update 17 that is going live along with the Dragon Bones DLC! As always, PTS changes are subject to change before going live, but in the past Rolis Hlaalu’s changes have stayed throughout the PTS cycles. The only thing I would think may change is the writ vouchers Cost of some items!

PTS – Rolis Hlaalu Inventory

I didn’t include every Ebony motif page in the screenshot, but don’t worry, all pages and the full book are still available!

With ESO’s update 17 it appears Rolis Hlaalu now has an assistant! She is bringing back some of the older writ voucher plans, along with selling the new storage chests for use inside of homes!

I was unable to log in with my normal characters, so the template character didn’t have the required achievements to make them not red – sorry! Most of the assistants items required the “Unsurpassed Crafter” achievement, with the only exceptions being the Morrowind plans that require the “Voice of the Failed Incarnates” achievement.

Transmutation Guide

I’ve put together an ESO Transmutation video guide for you! Transmutation in Elder Scrolls Online is how you can change the trait on gear (weapons and armor)! I go over everything you need, how to get it, where to do it and more! I also have a matching written guide for transmutation that goes a bit more in depth about how to get transmutation crystals and transmutation geodes.

If you prefer a written guide, you can check mine out here!

Transmutation Guide

Transmutation Guide

Transmutation has been added to Elder Scrolls Online in the base game update of Clockwork City!

What is transmutation?

Transmutation is the system in place that allows you to change the trait on gear. You can transmute weapons and armor.

What is needed to transmute something?

First you need a weapon or piece of armor you would like to change the trait on. You will also need 50 transmute crystals, and you need to have already researched the trait you’d like to change it to. For example, let’s say you have an axe in precise, that you would like to change to infused. You need to have completed researching infused on axes.

What is research?

Researching items allows you to craft items with a specific trait, craft set pieces, and transmute gear to that trait! I have a video guide on researching you can watch to learn more.

How do I get transmute crystals?

You break open Transmute geodes! “Transmutation Geodes” always give a set amount of crystals, while “Uncracked Transmutation Geodes” give you a random number of crystals (between two numbers). The higher quality the geode, the more crystals it will give you. You can get these geodes by…

Transmutation Geode Types to # of Crystals

Geode # of Crystals
Fine/Green Transmutation Geode 1 Crystal
Superior/Blue Transmutation Crystal 5
Epic/Purple Transmutation Crystal Unknown
Legendary/Gold Transmutation Crystal 50 Crystals
Fine/Green Uncracked Transmutation Crystal 1-3 Crystals
Superior/Blue Uncracked Transmutation Crystal 1-5 Crystals
Epic/Purple Uncracked Transmutation Crystal 1-10 Crystals
Legendary/Gold Uncracked Transmutation Crystal 4-25 Crystals

Geode/Crystal Drop Locations & Rates

Activity Geode # of Crystals Possible/Guaranteed
Normal Undaunted Pledge Fine/Green Transmutation Geode 1 Guaranteed
Veteran Undaunted Pledge Superior/Blue Uncracked Transmutation Geode 1-3 Guaranteed
Veteran Hard Mode Undaunted Pledge Epic/Purple Uncracked Transmutation Geode 2-10 Guaranteed
First Random Dungeon via Group finder per day (per character – normal or vet) Fine/Green Transmutation Geode 1 Guaranteed
Trial Weekly Quest (Per trial/character – normal or vet) Crystals 5 Guaranteed
Battleground Leaderboards Unknown Unknown Guaranteed
Cyrodiil End of Campaign Rewards (30 day) Legendary/Gold Transmutation Geode 50 Guaranteed
Cyrodiil End of Campaign Rewards (7 day) Unknown 10 Guaranteed
Veteran Maelstrom Arena N/A 4 Guaranteed
Veteran Dragonstar Arena N/A 5 Guaranteed
Weekly VMA Leaderboard Superior/Blue Transmutation Geode 5 Guaranteed
Weekly Trials Leaderboard Rewards Superior/Blue Transmutation Geode 5 Guaranteed
First Rewards for the Worthy Mail per day (per character) Legendary/Gold Uncracked Transmutation Geode 4-25 Guaranteed
Completing a random dungeon via grouping tool (after your first of the day – normal/vet) Fine/Green Transmutation Geode 1 Possible
Final Boss in Normal Dungeon Unknown Unknown Possible (less likely than in vet)
Final Boss in Veteran Dungeon Epic/Purple Uncracked Transmutation Geode 1-10 Possible (more likely than in normal)
Rewards for the Worthy (after your first of the day) Gold/Legendary Uncracked Transmutation Geode 4-25 Possible

Anything else I should know about transmute crystals and geodes?

Transmute geodes are considered a container, therefore cannot be banked, traded or sold. You also can not stack geodes. Once a geode is opened, the transmute crystals are automatically added to your currency. Crystals are a currency (not an inventory item) that is accessible by all your characters. No need to “bank” crystals you received on your main character so your crafter can use them. Everyone can hold up to 100 crystals at a time, ESO+ subscribers can keep up to 200 crystals.

Where do I go to transmute something?

You need to visit a transmutation station. There is one located in the Brass Fortress, which is the main city area of the Clockwork City DLC. You can also purchase a station from Rolis Hlaalu for 1250 vouchers, and place it in your home. If you have a friend with a transmutation station in their house you have access to, you can also use theirs.


How do I transmute something?

Interact with the transmute station and select an item to transmute. You will then need to select the trait you would like to change the item to. Crystals are automatically added to the ui if you have enough. Once you confirm your selection, the item will be transmuted!





What’s the catch?

Transmuting an item binds it to your account, so it can not be sold or traded. As well, an item that has been transmuted cannot be used to research a trait.

Can I transmute something that I already transmuted before?



If you have any questions about transmutation, please leave them below! I’ll be adding to this guide as I find more questions, and as we get our hands on this on the live server.


Alchemy Guide

Alchemy Guide

The alchemy craft in ESO is how you can create potions to quickly recover stats, become invisible or more. You also use alchemy to create poisons to use against your enemies. If you prefer a video guide, you can check out my quick alchemy guide here, or my extended alchemy guide here.

First we will take a look at the alchemy skill tree.

Icon/Name Game Description Bizz Description
Alchemy Solvent ProficiencySolvent Proficiency Allows the Alchemist to use Natural Water and Grease to make Level 3 potions and poisons and Clear Water and Ichor to make Level 10 potions and poisons. This passive dictates what the highest level of potions or poisons you can craft. The highest level potion/poison you can craft will also dictate what half of the oils and waters you find are. (The other half matches your character level)
Keen EyeKeen Eye: Reagents Herbs and fungi in the world will be easier to see at 20/30/xy meters or closer. Adds a light/smoke effects to alchemy plants, solvent water spots and water skins.
Medicinal UseMedicinal Use When using potions, resulting effects last 30% longer. When you drink a potion, it lasts longer. This applies when drinking the potion, not when crafting it. Good passive to have on all characters.
ChemistryChemistry Produces 3 extra potions or 12 extra poisons per crafting attempt Using the same amount of materials, you make more potions and poisons!
Laboratory UseLaboratory Use Allows the use of up to 3 reagents while mixing Potions or Poisons. Initially you can only use 2 reagents in a potion/poison, this passive allows for a 3rd – to make better potions, or potions with more effects.
SnakebloodSnakeblood Reduces duration of negative effects in potions by 50% when consumed. The most useless passive in the entire game. It only reduces effects with a duration, it does NOT eliminate immediate negative effects. Don’t waste your skill points here – just don’t make bad potions.

To craft a potion you will need a solvent and at least 2 reagents – which are plants. If you use a water solvent you will create a potion. If you use oil as the solvent, you will create a poison.


Solvents are what will determine the level range of the potion. You can drink potions that are below your character level, although they will be less effective than a potion at your level – even with potion scaling. Solvents can be found in water skins, or harvested from bodies of water – where you will see a “bubbling” section of water, or purchased from other players in game. Oils drop from monsters such as trolls.
Solvents found will match either your crafting skill in alchemy (how high of level potion you can craft) or it will match your character level.

Solvent List

Reagents are plants, and the combination you use will determine what effect your potion or poison has. You get reagents by harvesting resource nodes, or by purchasing them from other players. Some reagents are harvested from mobs such as mudcrabs or torch bugs. Each reagent has 4 effects, or traits, that will help determine what the potion does.

Reagents List

Once you have gathered the necessary items to craft some potions, head to an alchemy station like this. You can find them on your map by this icon.

When you first start alchemy, your character will not know any of the effects or traits of each reagent, you will also not know the level range of the solvents. You will need to experiment (or google) to find out what each item does.
To craft an item you need to select a solvent, and at least 2 reagents. When starting out, you will only be able to use 2 reagents in a potion – but after levelling and investing a skill point, you will be able to use 3 reagents so you can craft better potions. Once you craft a potion, putting those same items together in the creation screen will actually show you what potion you are about to craft.

When first learning alchemy you will also start to learn the effects of each reagent – if the potion you crafted uses that effect. Not every combination of reagents work, and after you fail at making a potion the game will tell you if the reagents will not react. You can learn the first effect of a reagent by eating it (‘use’ when in your inventory).

Potion effects are determined by traits that are either shared by the reagents, or countered. If two reagents have the “restore magicka” effect, your potion will restore magicka.

If one reagent has “restore magicka” and the other has “ravage magicka” these will counter each other and no magicka effect will be in the potion. Once you start to know the effects of the reagents, the effect will light up on screen to show any matching or countered effects.

For poisons, you must use oil are your solvent instead of water. It also uses the same trait matching mechanic but any positive effects will create a drain poison, which harms your enemy and benefits you. Selecting reagents with matching negative effects will only cause harm to your enemy.

There is no deconstruction in alchemy, only creation.

If you have any questions about alchemy, be sure to leave a comment, or check out my alchemy video guides!