Transmutation Guide

I’ve put together an ESO Transmutation video guide for you! Transmutation in Elder Scrolls Online is how you can change the trait on gear (weapons and armor)! I go over everything you need, how to get it, where to do it and more! I also have a matching written guide for transmutation that goes a bit more in depth about how to get transmutation crystals and transmutation geodes.

If you prefer a written guide, you can check mine out here!

Witches Festival Guide

Witches Festival

The Witches Festival in Elder Scrolls Online is here! You can grab a ton of cool loot, a double xp buff and more! I’ve made a video guide, but if written guides are more your thing – you can check out my written Witches Festival Guide here.

ESO Witches Festival Guide 2017 – Elder Scrolls Online Holiday Event

Plunder skulls, a spooky cauldron with a skeleton polymorph, new recipes, furniture.. and even masks!

Witches Festival Guide

Witches Festival

The Witches Festival is an annual holiday event in The Elder Scrolls Online! Lore-wise, the Witches Festival is on the 13th of Frost Fall, but in game dates have varied. You can get a memento, along with holiday themed loot and an XP buff! If you prefer video guides, you can check mine out here!

When is the witches festival?

2016 – October 13th – November 1st
2017 – October 20th – November 1st

How do I partake?

‘Purchase’ the free crown caller item available from the crown store. This will add the crow caller to your inventory. Go ahead and use it! You will now need to complete a short quest titled The Witchmother’s Bargain.

Where do I get everything for the quest?

Pumpkin

Pumpkins can be purchased from any Grocer NPC for 150 gold, as well you can purchase them from other players. You also can find pumpkins on the counter beside the Vivec City grocer, in a cart in Maelstrom Arena (before any fights) or in The Rift as shown below.

Guts

Guts can be looted by killing any small creature. Think non-hostile critters such as rabbits and squirrels.

Essence of Death

The Essence of Death is something quest specific. You just need to go to any delve (that is not in Cyrodiil) and kill the boss. Look for a delve with the torch icon on your map.

What do I get?

After completing the quest, you will receive a Witchmother’s Whistle which can be found under memento’s in your collections screen. This whistle gives you an XP buff (2 hours) when used, and optionally can give you a skeleton polymorph. (2 hours) The whistle can be quickslotted so it is easier to renew your XP buff.

How do I get the XP Buff?

The 100% XP buff is given to you when you use the Witchmother’s Whistle memento. You do not need to complete the quest on every character you have. If you did the quest on one character, all of your characters have access to the memento. If you are in a group when the Witchmother’s Whistle memento is used, everyone in the group receives the XP Buff.

Does the XP Buff stack?

Yes! The XP buff stacks with other XP bonus sources. Keep in mind you cannot use a XP Scroll and Drink (Ambrosia) at the same time. XP Buffs that can be used are:

ESO+ XP Bonus: 10%
Ring of Mara: 10%
Grouping Bonus: 10%
Psijiic Ambrosia OR XP Scroll: (50%-150%)
Training Gear: Dependent on level, quality, and how many pieces worn. Only buffs XP from kills.
Alliance War Keep buff: 5% (applies only to monster and player-character kills in PvP zones)
Festival XP Bonus: 100%

Keep in mind that all XP buff bonuses are applied to the base XP only. Example: You have the festival buff and 50% Psijiic ambrosia. Let’s say a monster kill without any buffs will give you 50 xp. You will receive 125 XP.  50 base XP, 50 bonus XP from Festival buff, and 25 bonus XP from Psijiic Ambrosia.

How do I get the skeleton polymorph?

To turn into a skeleton for 2 hours, you need to use the Witchmother’s Whistle, then once you summon a cauldron, use the cauldron to morph into a skeleton. You do not need to be a skeleton to receive the XP buff.

What about loot?

Oh yes! There is tons of loot to be had during the ESO Witches Festival! During the Witches Festival you will receive a Plunder Skull every time you kill a boss. All kind of bosses count, group dungeon bosses, maelstrom arena bosses, world bosses, delve and public dungeon bosses! Oh, and dolmens! For instanced content (such as group dungeons) there is a 3 minute cooldown timer on Plunder Skulls. For overland content the cooldown appears to be 3-5 minutes. Plunder skulls are a container and therefore cannot be banked.

What do Plunder Skulls hold?

For 2017 Plunder Skulls currently can hold the below items. All items you could receive in 2016 are also available in 2017. This list is not currently complete, I’m working on getting more pictures.

Masks

Witches Festival Masks

Motifs

The complete Hollowjack book is available, but is extremely rare.
Hollowjack Motif Pages

Recipes

Witches Festival Recipes

Furniture Plans

Witches Festival Furniture Plans

Furniture

Witches Festival Furniture
Transmutation Guide

Transmutation Guide

Transmutation has been added to Elder Scrolls Online in the base game update of Clockwork City!

What is transmutation?

Transmutation is the system in place that allows you to change the trait on gear. You can transmute weapons and armor.

What is needed to transmute something?

First you need a weapon or piece of armor you would like to change the trait on. You will also need 50 transmute crystals, and you need to have already researched the trait you’d like to change it to. For example, let’s say you have an axe in precise, that you would like to change to infused. You need to have completed researching infused on axes.

What is research?

Researching items allows you to craft items with a specific trait, craft set pieces, and transmute gear to that trait! I have a video guide on researching you can watch to learn more.

How do I get transmute crystals?

You break open Transmute geodes! “Transmutation Geodes” always give a set amount of crystals, while “Uncracked Transmutation Geodes” give you a random number of crystals (between two numbers). The higher quality the geode, the more crystals it will give you. You can get these geodes by…

Transmutation Geode Types to # of Crystals

Geode # of Crystals
Fine/Green Transmutation Geode 1 Crystal
Superior/Blue Transmutation Crystal 5
Epic/Purple Transmutation Crystal Unknown
Legendary/Gold Transmutation Crystal 50 Crystals
Fine/Green Uncracked Transmutation Crystal 1-3 Crystals
Superior/Blue Uncracked Transmutation Crystal 1-5 Crystals
Epic/Purple Uncracked Transmutation Crystal 1-10 Crystals
Legendary/Gold Uncracked Transmutation Crystal 4-25 Crystals

Geode/Crystal Drop Locations & Rates

Activity Geode # of Crystals Possible/Guaranteed
Normal Undaunted Pledge Fine/Green Transmutation Geode 1 Guaranteed
Veteran Undaunted Pledge Superior/Blue Uncracked Transmutation Geode 1-3 Guaranteed
Veteran Hard Mode Undaunted Pledge Epic/Purple Uncracked Transmutation Geode 1-10 Guaranteed
First Random Dungeon via Group finder per day (per character – normal or vet) Fine/Green Transmutation Geode 1 Guaranteed
Trial Weekly Quest (Per trial/character – normal or vet) N/A 5 Guaranteed
Battleground Leaderboards Unknown Unknown Guaranteed
Cyrodiil End of Campaign Rewards (30 day) Legendary/Gold Transmutation Geode 50 Guaranteed
Cyrodiil End of Campaign Rewards (7 day) Unknown 10 Guaranteed
Veteran Maelstrom Arena N/A 4 Guaranteed
Veteran Dragonstar Arena N/A 5 Guaranteed
Weekly VMA Leaderboard Superior/Blue Transmutation Geode 5 Guaranteed
Weekly Trials Leaderboard Rewards Legendary/Gold Transmutation Geode 50 Guaranteed
First Rewards for the Worthy Mail per day (per character) Legendary/Gold Uncracked Transmutation Geode 4-25 Guaranteed
Completing a random dungeon via grouping tool (after your first of the day – normal/vet) Fine/Green Transmutation Geode 1 Possible
Final Boss in Normal Dungeon Unknown Unknown Possible (less likely than in vet)
Final Boss in Veteran Dungeon Epic/Purple Uncracked Transmutation Geode 1-10 Possible (more likely than in normal)
Rewards for the Worthy (after your first of the day) Gold/Legendary Uncracked Transmutation Geode 4-25 Possible

Anything else I should know about transmute crystals and geodes?

Transmute geodes are considered a container, therefore cannot be banked, traded or sold. You also can not stack geodes. Once a geode is opened, the transmute crystals are automatically added to your currency. Crystals are a currency (not an inventory item) that is accessible by all your characters. No need to “bank” crystals you received on your main character so your crafter can use them. Everyone can hold up to 100 crystals at a time, ESO+ subscribers can keep up to 200 crystals.

Where do I go to transmute something?

You need to visit a transmutation station. There is one located in the Brass Fortress, which is the main city area of the Clockwork City DLC. You can also purchase a station from Rolis Hlaalu for 1250 vouchers, and place it in your home. If you have a friend with a transmutation station in their house you have access to, you can also use theirs.

 

How do I transmute something?

Interact with the transmute station and select an item to transmute. You will then need to select the trait you would like to change the item to. Crystals are automatically added to the ui if you have enough. Once you confirm your selection, the item will be transmuted!

PC

 

Console/Gamepad

 

What’s the catch?

Transmuting an item binds it to your account, so it can not be sold or traded. As well, an item that has been transmuted cannot be used to research a trait.

Can I transmute something that I already transmuted before?

Yes!

 

If you have any questions about transmutation, please leave them below! I’ll be adding to this guide as I find more questions, and as we get our hands on this on the live server.

 

Skills and Rotation

SKILLS AND ROTATION

What exactly is a ‘rotation’?

There’s a bit of mystery surrounding DPS rotations and animation cancelling but I promise you, it’s not some sort of black magic. A DPS rotation is built from the following elements; buffs, DoTs (damage over time abilities) and what I call a ‘spammable’, something relatively cheap that deals damage right away. And the rotation itself is the most efficient way of keeping as many of those damage abilities going at the same time as you can. Sustain is also important but I’ll get to that.

Let’s use Magsorc as an example because the rotation doesn’t have too many surprises.

Buffs

  • Power Surge (grants us a spell damage buff)

DoTs

  • Liquid Lightning (does lightning damage at the targeted area for 10 seconds)
  • Elemental Blockade (does elemental damage, based on the staff used, on the ground in front of us for 8 seconds)
  • Haunting Curse (does damage after 3.5 seconds and more damage after another 8.5 seconds)

Spammable

  • Force Pulse (does flame, lightning and frost damage instantly)

I think the best way to describe this is with a timeline so show what we’re actually trying to achieve here. The diagram below shows the sequence and duration of each ability, where ‘X’ is when you cast.

Essentially what you’re doing is just casting each of your abilities, one after the other, and then using your spammable until you need to start over. Mag sorc is such a straightforward rotation because your abilities are mostly within a 8-10 second range so it’s pretty easy to maximise uptime without overlap.

You can see in the diagram how each ability is cast in turn. The darker areas are where there’s overlap and obviously the white space is where that ability is not active. The only unusual part of this rotation is haunting curse which is on a 12 second timer. We can’t recast it the second time around because we’ll miss out on the second round of damage at 12 seconds, so we cast it every other time through the rotation – everything else is done in sequence. Note that the second time through we cast an extra Force Pulse, because we’re not casting Haunting Curse this time.

Also note I’ve specifically allowed for heavy attacks. The time taken depends on the weapon but for a lightning staff it’s 2 seconds. If you’ve run out of magicka to cast your DoTs it’s too late to do a heavy attack so plan for them in your rotation.

Don’t forget that you should be doing a light attack before each of these abilities (more on that below) but this should illustrate the idea of a rotation. Keep your dots going all the time, and use instant damage abilities or heavy attacks in the gaps.

Some builds will have an execute which deals more damage when the enemy is below a certain health percentage. If you have one of these you want to use this instead of your spammable ability after the enemy has reached that health percentage. Don’t use it earlier as it’s not dealing enough damage to be worth casting. So in this example, you’d start casting Mage’s Wrath instead of Force Pulse once the enemy is below 20% health, but the rest of the rotation remains the same.

Every DPS rotation works this way, though the abilities and timing is different. But you’re trying to get as close to 100% uptime on your DoTs are you can, filling any leftover time with your spammable.

tl;dr Keep your DoTs running all the time and only spam if everything else is active. If you cast abilities willy-nilly, or just spam one ability while your DoTs run out, your dps will suffer.

ANIMATION CANCELLING

I thought that was a bug…

People seem to get upset or confused about animation cancelling, but it’s not really wizardry and, regardless of how you feel about it, it’s been embraced as a part of the mechanics for dps. This is evident in things like the Maelstrom staffs, which boost the damage of your light and heavy attacks and the Hawkeye passive under the Bow skill line, which boosts the damage of your Bow abilities when you use light and heavy attacks. There’s also numerous set bonuses that proc on light and/or heavy attacks.

The two most important aspects of animation cancelling for DPS are light-weaving and swap cancelling.

Light weaving is simply using a light attack before every ability. It sounds trivial, but it actually adds a significant amount to your dps. This is because the game will prioritise the ability over the light attack. When you do this quickly, you do the damage for the light attack AND the ability in the same moment. It’s more damage in the same time. And it’s free. And it generates ultimate. And if you’re using a bow or a maelstrom staff or a proc set it’s an even bigger benefit. And if you’re a nightblade it returns resources. Have I convinced you to light weave yet?

It takes a bit of getting used to, but eventually it becomes automatic. The timing for it does depend on your ping – I suggest just practising with one ability and seeing how fast you can get it before the light attack stops registering. Experiment for just 5 minutes and you’ll see what I mean.

Swap cancelling is the same idea, except it cancels the animation for your ability, instead of your light attack. If you cast an ability and swap bars immediately, the ability will still fire but the animation won’t play. This can save you a LOT of time, especially in rotations where there’s a lot of bar swapping, or abilities with long animations (despite their instant cast time).

So putting the two together, when you do your rotation you want to light attack before each ability and then as soon as you use the last ability on your bar you swap immediately. In the case of the above rotation this is poison injection.

The only abilities you do not want to swap cancel are abilities with a cast time as this will fail either the ability or the swap. Try to arrange your rotation so you’re swapping an appropriate ability.

tl;dr use a light attack before every ability and bar swap as soon as you cast the last ability on that bar.

 

SUSTAIN

Why am I constantly running out of stamina?

When you start doing what I’ve described above, you’ll find yourself running out of your primary resource because you’re using abilities constantly. So you need to learn how to sustain. As a general rule, if you’re starting to run low, use a heavy attack instead of your spammable. Avoid heavy attacking between your DoTs as it will get your timing out of sync and you’ll start to get downtime, and whatever you do make sure you have enough magicka or stamina to cast your dots. So you need to start heavy attacking before you run out. You might wish to do one heavy and one spammable in every cycle, or all spammable one cycle and all heavy attack in the other. More spammables means more damage, but it ends up being a loss if you can’t keep your DoTs going. Ultimately it’s up to you to find the balance point. And don’t forget your potions. Not only does a potion restore your resources immediately, it also boosts your regen.

 

BUFFS

I really don’t want to talk to specific skills here, but it’s important to note that every dps build needs a source of their respective damage and critical buffs. For stamina this is Major Brutality and Major Savagery, for magicka it’s Major Sorcery and Major Prophecy. These will give you an additional 20% damage and 10% critical chance which make a noticeable difference to your dps. The most typical source is from potions but I don’t recommend burning through expensive potions while you’re still learning. There are some abilities that gives those buffs so you may be able to use those to start with, otherwise just get your dps into the 20-25k range and then do a test with pots. You can craft potions that restore your primary resource, boost your regen, and give damage and critical. With 3 skill points in the ‘Medicinal Use’ passive (under the Alchemy skill line) your potions will last 47 seconds and you can drink one every 45 seconds meaning you’ll get 100% uptime on those buffs.

 

ROTATION, ROTATION, ROTATION

This is the part where I just have ‘git gud’, isn’t it?

You’ve probably picked up on it by now, but chances are what you really need to do is simply practise. This is for two main reasons.

First of all, you just need to get better. If your numbers are low, you need to make the most of your abilities by practising keeping them up all the time, as well as maintaining your buffs and getting those light and heavy attacks in.

The second is because a boss fight is way harder than a target skeleton. You need your rotation to be muscle memory so that when the proverbial hits the fan you can maintain your rotation without having to actively concentrate on it, and instead dedicate your concentration to whatever mechanics are happening at that point in time. Many boss fights, particularly in vet trials, require both high DPS and precision timing in terms of group movement. You don’t want to be doing low DPS because you can’t keep your DoTs on the boss whilst running to a safe location or doing zero DPS because you’re dead on the ground because you were spamming your execute and didn’t run to a safe location. It’s a balancing act, but endgame content will require you to do both, and do them well.

The best place to start if you’re new to rotations is to find a build and literally just go through every skill on your bar, with a light attack before each. (light attack) One, (light attack) two, (light attack) three, (light attack) four, (light attack) five, swap. Repeat. Of course, skip toggles like Bound Armour or passive abilities like Inner Light. That is really the core of your rotation and you’ll be surprised at how much damage that alone will do. Once you’ve got the hang of that try to be a bit smarter about it and match those timers better. Have a look at how long each skill lasts and figure out which ones you should be casting together etc. As I said before, don’t bother using expensive potions until you’re around to 20-25k dps mark as you’re just wasting money. Stick with trash pots. Also don’t forget to use your ultimate as soon as it’s ready.

Once you’ve got a feel for it, you need to start finding ways to improve. Practise with purpose. Don’t just do the same thing over and over expecting your numbers to go up. Try to get 100% uptime on your buffs, or make sure you don’t run out of resources, or ensure you land a light attack before every ability. Always be working on something.

And when I say practise, I mean get yourself a target skeleton (the standard ones, with 3 mill health) or find a friend who has one in their house. It’s the best simulation of a boss fight you’ll find, without finding an actual boss that might try to kill you. Hitting two things with your AOE will double your dps and trash mobs often die far too quick and have much lower resistances. Proc sets with a % chance, Ultimates and execute damage will all be more consistent the longer the fight lasts which is why you need something with a decent amount of health to learn on. When people quote dps numbers like 15k, 30k etc. they’re talking about single target in a sustained fight.

 

ADDONS

I won’t go into too much detail here, but there are some really useful addons that will help you understand your dps and rotation. If you’re on console, my sympathies. You’re a bit more limited in terms of tracking the details of your rotation.

Combat Metrics will give you a dps bar so you can see how much damage you’re doing during a fight, as well as the % of the group dps. It also has a fight summary that you can keybind which will show you a lot more detail about your dps. Uptime on buffs, percentage and dps from particular skills, how often skills are critically hitting etc. This is where you want to go once you’re familiar with the basic rotation and are looking for ways to improve. It’s also where you want to compare particular skills if you’re changing your build.
PS. Bizz has a great Addon Spotlight video for Combat Metrics that you should check out if you’re unfamiliar with it!

Buff Timers or Srendarr will give you timers on screen for your buffs and ground abilities etc. which is really useful for making sure you cast those abilities right as they’re about to run out. Eventually the timing becomes muscle-memory, but when you’re learning it’s really useful.

Constellations will interpret your Combat Metrics data and suggest the best allocation for your Champion Points based on the amount of damage each of your skills are doing. It’s not super intuitive; you need to remember to click that ‘Import’ button and make sure you set the right physical/spell penetration but it’s a really solid start if you’re unsure what to do with your CP.

 

And if you skipped straight to the rotation, make sure you review your Character Stats and your Gear to ensure you’re ticking the right boxes there too.

Gear Sets, Traits and Enchants

GEAR

Your armour sets are critical for maximising your damage output in ESO. You need to wear gear that’s going to synergise with your passives and your skills. In the current state of the game, there’s typically a “best in slot” option, with a handful of other options that are not far behind. And the best part is every build can wear a crafted set and achieve top tier dps which reduces the grind significantly.

Right, now what gear should I wear?
If I had a dollar for every time I’ve heard somebody say “I just need to get item/set X and then…”, well, I’d have a lot of dollars. I hear this ALL the time and I’ve been guilty of it myself. But gear is not going to magically fix your crappy dps. It’s only going to be as good as your rotation.
To illustrate this point, I did some dps tests wearing purple CP150 gear with purple enchants and no set bonuses. Not one. On my stam sorc I got 17.5k and on my mag sorc I got 14.5k (he’s an Argonian, don’t judge!) Granted, this is with max CP, but I’m missing not only the 5pc set bonuses that people get so hung up on, I’m also missing a large chunk of my other stats (crit, max resources etc.) from the 2-4pc bonuses and the additional damage from my weapon quality (the damage difference between purple and gold is significant, not to mention CP160).

I think the honest truth here is that lack of gear is just an easy thing to blame. Nobody will take you on trials, or you’ve farmed Dungeon X 50 times and haven’t had the helm drop in the right trait… It’s out of your control so it’s okay if you suck. And gear definitely matters, but not as much as people think. So yes, you should be trying to get the best gear that you can, but it’s far more important that you nail your rotation because, in the words of Iron Man…


No, seriously, what should I wear?
Since the Horns of the Reach update the gaps between best-in-slot and all the runner ups is a lot smaller. With CP, mundus stones and weapon traits you can balance whatever sets you’re able to obtain and there’s a crafted set for both magicka and stamina that’s totally viable for endgame.

Alcast covered this really well in his article on endgame gear but let me simply his article into a few lines; pick the best two endgame sets you can get your hands on and then balance your build accordingly. There are dungeon/trial sets (account bound), overworld sets (can be bought) and crafted sets that are all capable of doing vet trial worthy dps now. If you’re wearing any one of the sets in Alcast’s article and aren’t doing at least 20k dps there’s a serious issue with your rotation and upgrading to best-in-slot isn’t going to fix it.

If you really have no idea where to start, get yourself a set of Hunding’s Rage if you’re stamina, or Law of Julianos if you’re magicka. Both are crafted so they should be super easy to get. Put these with any other 5pc (stamina or magicka as appropriate) and you’ll be set. Another gear set might be better, but we’re talking probably 5-10% increase. The rest is on you!


Don’t stress too much about quality. Get CP160, but just stick with purple as golding out your gear is an extremely expensive exercise and it’s not going to cause a massive jump in your dps (hmm… that line is starting to sound familiar). I would however recommend golding your weapons. It’s only 2-3 items and this actually will have a noticeable impact on your damage. It’s by far the best return on investment in terms of improving your gear. Depending on the set, obtaining purple or gold jewellery can be very difficult, but the difference is not tremendous so wear what you can and work towards updating it.

Traits are still very important. For your armour, you want all Divines if you can get it. Infused is a good second best, particularly on head, chest and leg pieces. For weapons, Infused, Precise and Nirnhoned are all good traits and Sharpened is still decent.

Your gear enchants should all be your primary resource, or perhaps health if you want to boost that a little without having to respec your attribute points. See my article on Character Stats for more on that point. Jewellery should really all be weapon or spell damage (whichever is appropriate for your build), though you can use magicka recovery at the cost of damage if you need more sustain. For stamina builds, your weapons should be enchants such as poison or disease and for magicka use shock or flame enchants. There’s also a weapon enchantment that will boost both your weapon and spell damage. Remember that the same enchant will not stack, so you can’t enchant ALL your weapons with poison, or flame. Many endgame builds use Maelstrom weapons which have a unique enchantment so that’s one less you need to worry about, but in the Clockwork City Update this will change to a set bonus so you’ll be able to enchant these too.

tl;dr stop complaining about not having the gear you ‘need’ and start by using whatever you’ve got available. Get a crafted 5pc and whatever else you’ve got as long as it’s stamina or magicka damage focused.

 

Your gear and enchantments are an important aspect of getting your overall character stats as high as you can. But the real ‘secret’ to pulling high numbers is mastering your rotation.